local L0_1, L1_1
L0_1 = {}
L0_1.INVALID = 0
L0_1.BASE_ENTITY = 1
L0_1.NPC_ACTOR = 2
L0_1.QUEST_ACTOR = 3
L0_1.GLOBAL_ACTOR = 4
L0_1.GADGET_ACTOR = 5
L0_1.SUB_GLOBAL_ACTOR = 6
L0_1.CUTSCENE_ACTOR = 7
L0_1.INTERACTION_ACTOR = 8
L0_1.NPCGLOBAL_ACTOR = 9
ActorType = L0_1
L0_1 = {}
L0_1.MOVE_TASK_ID = 0
L0_1.NARRATOR_TASK_ID = 1
L0_1.LOCK_TASK_ID = 2
L0_1.THREAD_TASK_ID = 3
L0_1.TRANSMIT_BTN_ID = 4
L0_1.FORCE_WALK_ID = 5
L0_1.STEER_TO_AUTONOMY_ID = 6
L0_1.HOME_TASK_ID = 7
L0_1.SAFE_CIRCLE = 8
L0_1.NPC_FOLLOW_PLAYER_ID = 9
L0_1.WARNING_TASK_ID = 10
TaskID = L0_1
L0_1 = {}
L0_1.ENTER = 0
L0_1.BTN = 1
L0_1.EXIT = 2
InterTimingType = L0_1
L0_1 = {}
L0_1.SINGLE = 0
L0_1.ALL = 1
ActorEvtTargetType = L0_1
L0_1 = {}
L0_1.NONE = 0
L0_1.QUEST = 1
ActorEventSource = L0_1
L0_1 = {}
L0_1.ClearSky = 0
L0_1.Cloudy = 1
L0_1.Foggy = 2
L0_1.Rain = 3
L0_1.Snow = 4
L0_1.Storm = 5
WeatherType = L0_1
L0_1 = {}
L0_1.NORMAL = 0
L0_1.MOVE = 1
L0_1.THREAT = 2
L0_1.FREE_STYLE = 3
L0_1.LIMIT_REGION = 4
L0_1.BTN_TRANS = 5
L0_1.STEER = 6
L0_1.SPEECH_BUBBLE = 7
L0_1.FORCE_WALK = 8
L0_1.HOME = 9
L0_1.SAFE_CIRCLE = 10
L0_1.NPC_FOLLOW_PLAYER = 11
LuaTaskType = L0_1
L0_1 = {}
L0_1.ING = 0
L0_1.WAITING = 1
L0_1.TRANS = 2
L0_1.PRE_FAILED = 3
L0_1.FAILED = 4
L0_1.SUCCESS = 5
BeFollowState = L0_1
L0_1 = {}
L0_1.ING = 0
L0_1.PAUSING = 1
NarratorState = L0_1
L0_1 = {}
L0_1.INVALID = -1
L0_1.ACCEPTED = 0
L0_1.UPDATED = 1
L0_1.FINISHED = 2
L0_1.FAILED = 3
QState = L0_1
L0_1 = {}
L0_1.EULER = 0
L0_1.EULER_XZ = 1
DistType = L0_1
